The Surge (not yet released)

Set in a heavily dystopian future as Earth nears the end of its life, those who remain in the overpopulated cities must work to survive as social programs become saturated by an ageing population and increasing environmental diseases.

As the intelligence of technology incrementally increased over the years, many jobs for the human race had been made redundant, forcing Earth’s citizens to head out into the suburbs seeking labor, aided by exoskeletons to improve their efficiency. The world of The Surge offers a very grim vision of the future, where the evolution of our technology, our society and our relation with the environment led to a decadent state of the Human civilization.

The Surge features innovative combat mechanics and an original character progression system based on modular upgrades gained through tight, visceral combat.

Further Links:
thesurge-game.com
focus-home.com

Lords of the Fallen

Lords of the Fallen won several prices:

Winner – Best German Game, Deutscher Computerspielpreis 2015
Winner – Best Production (Beste Inszenierung), Deutscher Computerspielpreis 2015
Nomination – Best Game Design, Deutscher Computerspielpreis 2015
Winner – Game Of The Year 2014, Deutscher Entwicklerpreis
Winner – Best Actiongame 2014, Deutscher Entwicklerpreis
Winner – Best Gameplay 2014, Deutscher Entwicklerpreis
Nomination – Best Sound 2014, Deutscher Entwicklerpreis
Nomination – Best Technical Achievement 2014, Deutscher Entwicklerpreis
Nomination – Best Story 2014, Deutscher Entwicklerpreis
Nomination – Best Graphics 2014, Deutscher Entwicklerpreis

Lords of the Fallen by DECK13 Interactive GmbH and CI Games was released on the 28th October 2014. Lords of the Fallen is an Action-RPG based on tactic combat and available on PC, PS4 and Xbox One. As Sound Designer for this project my functions and responsibilites were: Planning and conception of SFX, ambient and music; SFX, ambient and dialogue Sound Design; Implementation of SFX, Ambient and Music; Planning, briefing and feedback for Co-Workers, SFX-outsourcers and composers.

Used technologies: FledgeEd, FMOD Designer, Presonus Studio One

Debut Trailer:

Gameplay Videos:

Further Links:
Lords of the Fallen on Steam

Blood Knights

In 2013 Blood Knights by DECK13 Interactive GmbH was released on XBLA, PSN and PC. The game is a vampiric 3rd Person-Action-RPG. I worked as Sound Designer for this Project and was responsible for: Planning and conception of SFX, ambient and music; SFX and ambient Sound Design; Implementation of SFX, ambient and music.

Used technologies: FledgeEd, FMOD Designer, Magix Samplitude

Gameplay Trailer:

Further Links:
Blood Knights on Steam
Blood Knights on PSN
Blood Knights on XBLA